We begin this episode by talking about the new Age of Sigmar releases, focusing on some of David Waeselynck’s work, the Vanguard-Palladors and the new Slambo. We also discuss the recently released Warhammer Quest game, Shadows over Hammerhal. We then transition into describing how Jake from Ex Profundis started a movement to bring the narrative style of Inq28 to Age of Sigmar, creating AoS28. The Age of Sigmar setting is a veritable blank slate upon which you can explore virtually any creative impulse, without feeling beholden to droves of background knowledge. This has encouraged us to start building a warband of warriors afflicted by an odd crystallizing disease, inspired by the J.G. Ballard novel The Crystal World.
We begin this episode by talking about some of the new Tzeentch releases before shifting into discussing the third Triumvirate boxed set, including Roboute Guilliman, Cypher, and Grand Master Voldus. We spend a lot of time pondering the egregious anatomical issues of the vast majority of current the Space Marine models, and how they were remedied by Simon Egan with his series of Primarch models. We finish out the episode talking about our current work to build a better proportioned true-scale Space Marine.
In this episode we had the pleasure of interviewing Ahmad Jafar, know as Stygian Thorne from the blog of the same name. We talk at length about his introduction to the hobby and where he draws his inspiration. We also discuss his extensive work expanding the idea of Spyreheads within the Imperium and how their sect fits within the Imperial Creed. We end the episode talking about Games Workshop’s new book the Fall of Cadia, and how it fits in with the Eye of Terror codex back in 2003.
It is hard to believe, but 2016 is over, and that means this podcast is already a year old! We talk a little about our thoughts about reaching this milestone and what the future holds. We also speak briefly about 2016 in terms of our blog Between the Bolter and me, and how we got more involved in the community than ever before. We end the episode talking about the new Fall of Cadia event and what it could mean for Warhammer 40k as a whole. We also talk at length about the new special character models that are being released with the book.
We start the episode by touching on the success of Adam Poots’ new Kingdom Death kickstarter campaign. We spend the rest of the episode talking about Games Workshop’s new releases, with a focus on the new Thousand Sons’ models and the reenvisioned Blood Bowl. We talk at length about each of the new Thousand Sons’ kits, including Magnus the Red and the fantastic new Ahriman. We then move to discussing the component quality of Blood Bowl, and our general excitement to be playing the game again after many years!
This episode is dedicated to talking about the Curse of the Alabaster, an Inquisimunda event that recently took place in Los Angeles. We talk about everyone involved in the project, from Shibboleth’s amazing terrain to Weirdingway’s imaginative navigator household. Furthermore, we go into depth about all three of the games played at the event and talk a little about the Necromunda ruleset as a whole.
We spend this episode discussing the upcoming Burning of Prospero box game. We speculate on how it will differ from the earlier Betrayal at Calth Horus Heresy game, as well as comment on the quality of the new models. In the second half of the episode we switch to talking about the rerelease of Blood Bowl, and decide whether or not we want to start playing it again. Finally, we talk about our current hobby projects, where Greg and Eric reveal that they are starting to paint models for the first time in many years!
The episode begins with us talking about the new Genestealer Cult models and how Games Workshop expanded the line introduced in the Deathwatch: Overkill game. We delve into the quality of the sculpts and also the potential for conversions, particularly in the light of Inq28. We then transition into the main topic of the episode, which is the split between the boardgame company Fantasy Flight Games (FFG) and Games Workshop. We discuss the possible reasons for the decision, as well as the ramifications for Games Workshop and FFG.
We begin the episode talking about Games Workshop’s new Deathwatch models, as well as discussing the strengths and shortcomings of the new codex book. We then move into the main subject of the episode, which is discussing the ramifications of the new Traitor’s Hate supplement being labeled as a part of the 13th Black Crusade. We talk about how they explored the crusade over ten years earlier with the Eye of Terror codex, and how this would be a way to modify that background and advance the storyline of Warhammer 40k, which has been stagnant for many years.
Eschewing the normal structure of our podcasts, this entire episode is focussed on recounting the events of the Pilgrym event held in Nottingham. We describe the scope of the event, both in terms of the storyline, rules used, the people involved, as well as talk about the events leading up to the game, and Warhammer World in general.
This episode is focused on Games Workshop’s recent venture into the boardgaming, a hobby that has been popularized by companies like Fantasy Flight Games. We talk about the increasing number of small games that GW has released, seemingly only to sell models, as opposed to creating compelling games. In the same vein, we talk about their more promising attempts at game creation, like the newly released Warhammer Quest: Silver Tower.
This episode is focused on the orcs arrival in Age of Sigmar, in the form of the Orruk Ironjawz. We talk about the new Ironjaw models, and discuss how the image of the orcs has changed over the years in Games Workshop products. Special mention is given to Brian Nelson’s key role in defining how they look today. We also speak briefly about the newly revealed Warhammer Quest boxed game, marveling at the surprising diversity in the models included in the box.
In this episode, we are joined by the talented Alexander Winberg. We begin the episode by talking about the new Khorne character models for Age of Sigmar, and the new 30th Anniversary Imperial Space Marine model. Afterwards, we transition into talking with Alex about how he got into the the miniature wargaming hobby. We talk at length about his involvement in the Path to Glory campaign with Jeff Vader, Nordic, and Krautscientist. We close out the episode discussing some of the hobby projects that Alex is working on, and talk a little about the progress that we have made with our Pilgrym Project warband.
We begin this episode by talking about AntiMatter’s new Deep Wars Blood Reef expansion, before moving into discussing the Stormcast Dracothian Guard and the larger Stardrake. Our main talking point of the episode is about Games Workshop’s supplement system, which they use to update armies without completely redesigning their codex books, as well as to advance the 40k storyline along ever so slightly. We move on to discussing the decrease in sculpt quality in the majority of the newest Malifaux models, specifically how they seem to disregard anatomical proportions and even the concept art from which they are based. We end the episode talking about how Adam is engaged in painting some of the our Pilgrym Project models, and that we have been working on some of the new Kingdom Death expansions.
We spend the majority of the episode talking about the models included in the Deathwatch: Overkill boardgame. We briefly discuss two games of Frostgrave that we played, and how they colored our impression of the ruleset. Finally, we talk about our growing interest in Wrath of Kings, spurned on by Screwed Up Dice’s A Tale of Wrath.
We start this episode by talking about the new Space Wolf and Wulfen releases for Warhammer 40,000, and reflect on how they might be used in conversions. We conclude our discussion of Mantic Game’s Walking Dead miniature game from last episode, now that the Kickstarter is underway. Next, we talk at length about Osprey Publishing’s Frostgrave, focusing on its combat system as compared to other games, specifically Malifaux. Finally, we talk about what the late Wayne England’s artwork means to us, and how it shaped Warhammer 40,000. We also describe a model we are working on in his honor for our contribution to the Pilgrym Project.
In this episode, we talk about the recent Age of Sigmar releases by Games Workshop, namely the dwarven Fyreslayers. We discuss various aspects of the models and how they affect the rest of the Age of Sigmar range. Next, we talk at length about Mantic Games’ upcoming Kickstarter and game: The Walking Dead: All Out War. In addition to talking about some basic information about the game and its miniatures, we also touch on Mantic’s reliance on Kickstarter to publish their games, and their struggles with finding a good material to cast their miniatures in. Finally we speak a little about our current projects on Between the Bolter and Me, touching on our Kingdom Death multipart miniature project, and briefly describing Iron Sleet’s Pilgrym project.
In this episode we talk about why we decided to create a podcast to supplement our blog, Between the Bolter and Me. We also look back at all the miniature releases over 2015, talking about both the triumphs and disappointments of the year. Finally, we discuss the projects we intend to pursue during 2016 on Between the Bolter and Me.